Elizabeth Braddock

Elizabeth "Betsy" Braddock is a mutant/Otherworlder hybrid who goes by the alias Psylocke from Marvel Comics.

Relatives

 * John Braddock (ancestor, possible grandfather)
 * James Braddock Sr. (father, deceased)
 * Elizabeth Braddock (mother, deceased)
 * Brian Braddock (twin brother)
 * James Braddock Jr. (brother, deceased)
 * Meggan Puceanu (sister-in-law)

Powers
Betsy is a mutant and has been reborn "better" by her brother Jamie. Her full potential was unlocked by Jean Grey from Earth-295, and she is now an Omega Level Mutant thanks to her vast telepathic powers on par with Jean Grey and Charles Xavier. She is also a "burgeoning" Omega Level Telepath and was later stated to be the third most powerful telepath on Earth (without counting Stryfe).

Telekinesis: Betsy has the ability to psionically manipulate and control the physical aspects of reality. She can also move and levitate other people. While she can move objects from a distance and fly as other telekinetics do, she has shown little inclination to do either in combat situations. She can also create telekinetic shields of various sizes and strength. Her telekinesis is also much stronger now than it was before. At first, Betsy seemed to find that using her telekinesis in forceful ways was easier than in delicate ways, i.e. shattering a brick wall was easier than levitating a pencil across a room. However, over time she displayed further control over fine matter. Telepathy: She possesses mental powers enabling her to affect and manipulate the minds of other sentient beings. Betsy can read minds and communicate mentally with others over vast distances. When she telepathically communicates with another person over a distance, that person often perceives her presence as a butterfly-like image bearing large eyes on its wings. Precognition: Betsy occasionally has precognitive dreams.
 * Telekinetic shields: Betsy can create telekinetic shields of all sizes to deflect or decelerate incoming attacks.
 * Telekinetic flight: Betsy can personalize her telekinetic ability in such a way that she is able to levitate and propel herself through the air at variable speeds.
 * Telekinetically enhanced condition: She can use her telekinesis to enhance her speed, strength, agility, and other fighting skills to superhuman levels.
 * Telekinetic weaponry: Betsy has the ability to construct psionic weapons that can damage a target either physically, mentally, or both in some manner. She showed skill in creating and using multiple types of psionic weapons that differ in size, length, and power which she uses in combat. She has even been seen using her raw psi-energy for energy blasts.
 * ​Telekinetic katana: Betsy can manifest a telekinetic katana blade composed of raw psi-energy at will, which at its lowest intensity, functions to disrupt neural pathways and, at its highest level, can slice an armored opponent and cut through their armor, but leave the attacker physically unharmed. She can also use her katana to shatter telepathic power inhibitors imposed on others.
 * Telekinetic crossbow: As of late, Betsy has been seen showing even more versatility when it comes to her psionic constructs. She has been seen creating psi-crossbows with a rope attached bolt that allows her to swing on it.
 * Telekinetic bow and arrow: Betsy has the ability to create a bow and arrow made of telekinetic energy that can pierce through armor and damage her target mentally or physically on contact.
 * Telekinetic spiked flail: She can manifest a psionic spiked flail which weighs ninety pounds.
 * Telekinetic claws: As an extension of her psionic constructs, she is able to create claws that are made of pure psionic energy which can affect the target physically and also slice through armor.
 * Telepathic tracking: Betsy's enhanced psionic senses enable her to track other sentient beings by their unique psionic emanations especially if they pose a threat to her well-being and are in her immediate vicinity.
 * Psionic shadow: She is able to mask her presence from others. Her abilities can go undetected and are very difficult to track, even by powerful telepaths. She can extend these defenses to others around her, as well.
 * Psionic knife: By intensely channeling and focusing her psionic powers to her hands, she can create psychic blades with razor-sharp edges of pure mental energy which are said to be the ultimate physical manifestation of her powers which she plunges into the minds of her targets directly. She often uses them to disrupt the neurons of her foes by driving the glowing blade of mental energy into their skulls. These blades are able to kill.
 * Mind control: She is capable of controlling the minds of others.
 * Telepathic illusions: She has the ability to create illusions to make herself seem to be invisible, look like someone else, or make others experience events that are not truly happening.
 * Telepathic detection: She can scan large areas and detect threats in her vicinity. She can also detect the psyches of the inhabitants of a city to learn of their condition.
 * Mental paralysis: She has the ability to induce temporary mental or physical paralysis.
 * Mental amnesia: She can erase any awareness of particular memories or cause total amnesia.
 * Psionic blasts: She can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain, unconsciousness, or even death.
 * Psionic immunity: Betsy has been shown to have an immunity to certain psionic attacks, such as mind reading and illusions.
 * Astral projection: Betsy can project her astral form from her body onto astral planes or the physical planes. In the astral plane, she can mentally create psionic objects and manipulate aspects of her environment. Under the effects of the Crimson Dawn, her astral form was normally undetectable.

Teleportation: She demonstrated the ability to teleport herself and others.

Reality anchoring: Jamie Braddock had altered his sister at a quantum level in order to make her more resilient to the multiversal entity called The First Fallen. His changing of her personal being gave her immunity to magic, psionics, and alterations to the space-time continuum as well as being imperceptible by similarly empowered beings.

Shadow teleportation: While empowered by the Crimson Dawn, Betsy could use shadows as teleportation gates. Although this form of teleportation was not as controlled or precise as variations of teleportation used by others, it could cover huge distances; on one occasion, she transported the X-Men from America to Africa in seconds.

Electronic invisibility: Betsy was invisible and immune to all known manners of electronic tracking and tracing in her original body. This ability did not carry over during the body switch between her and Kwannon, nor was it reapplied when she was remade by her borhter, though through her brother's action she is undetectable by certain cosmic entities and their machinations.

Otherworlder: In her old body, Betsy was half-Otherworlder and possessed the powers granted by this status.

Abilities
Master martial artist: Betsy has been classified as a master martial artist, though the specific fighting arts she has mastered has never been revealed. Presumably, as a ninja, she is skilled in various ninjutsu techniques such as taijutsu and kenpo. Even though she is known as a ninja and worked for The Hand as one, her fighting skills and techniques far surpass those of the average Hand ninja or Crimson Dawn undercloak. Her skills have been said to rival those of a ninja grandmaster. Betsy has also received additional training from the Age of Apocalypse version of Victor Creed and an alternative reality version of Ogun that vastly developed her skills in this area. Betsy is also very well versed in the use of ninja weapons, stealth methods, silent movement, infiltration, concealment, escape, evasion, covert methods, ninja espionage, and ninja acrobatics.

Master telepathic combatant: As a telepath, Betsy takes advantage of her powers in a fight by reading her opponents' movements seconds before they make them, giving her the opportunity to counter-attack faster, and she can also use her telepathy to mask her presence from other people. She also creates telepathic illusions to distract her enemies while fighting them and, as a ninja, she uses her psychic knife to incapacitate her opponents without killing them, though she has less inhibitions about doing so and will if necessary.

Advanced telekinetic combatant: As a telekinetic, she often uses her powers to augment her strength and speed, which makes her fighting skills so strong taht she was able to match and even outmatch other superhumanly strong opponents. Betsy was also able to match Rogue's attacks during a training session, despite the fact that Rogue had greatly enhanced speed and strength at the time.

Weaknesses
Power limitation: The downside of her new powers is that the strength of her telepathic and telekinetic powers depend on how much she is using the other. Using two powers at once makes it harder for her to focus and lowers the levels of her powers. For instance, if she is using telekinesis, her telepathy is limited to only reading and broadcasting thoughts and, at the time, she is unable to utilize her other telepathic skills. Aside from this, her previous resistance to both reality manipulation and telepathy seemed to tarnish after Madelyne Pryor's manipulation and she can now be detected by electronic devices.